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My name is Rowan McGarry, I am a digital art student at the ANU in Canberra Australia. Having a love for everything digital this blog will follow all my interests, discoveries and developments within the field.
i didn’t extensively explore the PS1 library or even import gaming until i had my chipped PS2. this console expanded my horizons and knowledge immensely. today, production of the console has finally ceased, after 12 unforgettable years. if you’re into gaming, you know that the PS2 is a safe bet for every kind of game and every kind of person. it’s funny that the PS2 did much more of “everything” than the PS3 claims to currently do. that’s not just me being bitter about the current state of video games - it’s very arguably the truth.
i can’t see any other console having as diverse a library (incl. backwards compatibility) as the PS2. no matter what you’re into, there’s something for you here.
AAAAAAAAAA
A young woman is being followed by a crocodile who represents her shyness.
A short by Alice Bissonnet, Aloyse Desoubries Binet, Sandrine Hanji Kuang, Juliette Laurent, and Sophie Markatatos.
So damn cute :3
(via queenston)
Seriously they add so much to any piece of music and I am unsure if they get as much appreciation as they should!
Because I haven’t really had one since my rant about open source software.
So! I have another rant. Although this one is less about open source and more about software as a whole. Specifically I want to talk about this term that I hear coined around a lot “industry standard”.
The concept of an industry standard ercs me, especially in art fields such as digital media. Just the idea that everyone conforms to and uses just one software application for a single task. Eg. Photoshop is the “industry standard” of image manipulation software. Or at least adobe’s marketing would want people to think that. It stands that in just the case of image manipulation there are a myriad of other applications out the both commercial and open source! None of them are any worse as a whole than photoshop and none of them are necessarily any better.
What is the case though is that certain software suites will work better for different people with different approaches. Just as a traditional media artist has there preference of materials why should a digital artist be any different?
I’m not trying to rip on any software suites and I do understand why a large business will use the same software suites for the ease of sharing between other project collaborators. What I am trying to say is that all digital artists should have the right to work and experiment in the software they like the feel of, heck I feel people should try out new software and technologies as much as they can!
Anyways this is just me venting so feel free to completely ignore this :Z